P+ - Diddy Kong - Action - 0x66 HitHeadOnWall
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(TouchingAFloorWallOrCeiling value(1))) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- CallEveryFrame { thread_id: 9, script: 0x15e14 }
Exit Script (Common)